11/16/2023 0 Comments Bsnes core retroarch 3dsNot recommended for real-time speedrunning.Uses the bsnes v085 "Compatibility" core by default.Most hitbox viewers used to learn Out of Bounds navigation are written for lsnes.Certain controllers require manually setting up the dpad diagonal directions.With high-refresh-rate monitors, some users only see 30fps displayed by the emulator.Version 1.56.1 added a "Reduce input lag" option that helps some users Requires very little computer power, will run on just about any system.For Super Metroid, no known accuracy advantage compared with the new bsnes (v107+).Starting with v107, the project gained a new complex interface in order to be able to support such complex hardware as the Sega "Tower of Power".Designed for accuracy above all other considerations.For Super Metroid, no known accuracy disadvantage compared with higan.As unstable as console when using Spacetime Beam.Partially randomized RAM initialization that aims to model hardware behavior can affect Out of Bounds movement.Requires a modestly good computer much lower system requirements than higan.Options for Run-Ahead and Overclocking: these are banned for runs on the leaderboard.Difficult to run 4% or 12% due to crashing with the Block Shuffler glitch.Unable to run 0% due to crashing on the Artificial Varia glitch.Relatively stable when using Spacetime Beam.(Wii, WiiU, New3DS, SNES Classic, Switch) The below table has a comparison of various common emulators a more comprehensive list can be found here. See Leaderboard Submission Rules for more information. Auto-splitters that use RAM watch are generally accepted but should not give any advantage to the runner. This includes but is not limited to: savestates, pressing two opposite direction inputs at the same time (left+right), turbo, fast forward/rewind, run ahead, and RAM watch. Keyboard is allowed, but should have a setting enabled to prevent left+right (see below).Įmulator functions that are not available to console players using a standard controller are banned from use during runs. These emulators do not properly emulate the game for speedrunning standards. Older versions of Snes9x (v1.43 or older) as well as all versions of ZSNES are banned. Commonly recommended emulators are RetroArch (with bsnes or Snes9x core), bsnes, Higan, Snes9x. Other emulators generally accepted by SpeedRunsLive are also accepted for runs here. Nestopia UE is still good, but you need a companion to run a lot of translated material for whatever reason.All Emulators officially released by Nintendo (such as Wii VC, WiiU VC, 3DS VC, SNES Classic, and Switch) are acceptable for runs. Mesen is one of if not the best NES emulator of them all, and has the accuracy and compatibility package to make it so that you only need one core. Snes9x with dates: old old old cores used for machines that are literal toasters below even a lot of mobile devices on purpose, like Pis or older consoles.Īlso you should probably drop Nestopia UE and use Mesen instead if you're using a lot of translation patches, unless you're using a Mac. Snes9x: if you can run Bsnes no problem, there is no good reason to use this anymore unless you have Satellaview stuff (which 9x can generally have a better experience with). There is absolutely no use for these, even though they're even in the android builds which have limited space for cores actual bsnes is both faster and more accurate than these, part of the reason being that a lot of mercury's code changes are already there.īsnes HD: experimental core with cool options that you should try, but you should always have bsnes as a fallback just in case something goes nutty. I'm late, but the ton of snes cores work like this:īsnes: the actual one you should be using.īsnes mercury/accuracy/performance/balanced: These are all extremely old and outdated.
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